Company creates headset that can kill player if he loses

Headset é  equipped with explosives that are triggered when the player dies

Headset is equipped with explosives that are triggered when the player dies

  • Developer is the same as the Oculus Rift, which was bought by Facebook;

  • “The idea of ​​linking your real life to your virtual avatar has always fascinated me,” said Luckey Palmer;

  • Creator has worked with weapons and military vehicles in the past.

Palmer Luckey, the creator of the Oculus Rift, has created a new virtual reality headset. Unlike all others available on the market, it is capable of exploding the user’s head if he dies or loses a video game.

Luckey is considered a great prodigy of technological equipment. At the age of 16 he built his first virtual reality (VR) device, the Oculus Rift, founding the company Oculus VR, which in 2014 was sold to Facebook.

In 2017 he created Anduril, a startup specializing in the manufacture of military vehicles and weapons, where he acquired the knowledge necessary to create NeverGear, this controversial headset, which has bombs attached to the display that detect the player’s death and explode in the real world.

“I used three of the payload modules I tend to use for a different project, linking them to a photosensor that can detect when the screen flashes red at a specific frequency, making it much easier for the developer to integrate the game. When a game over screen is displayed, the charges fire and instantly destroy the user’s brain,” Luckey said.

The headset is already raising concerns from authorities around the world. It was created to commemorate events in Sword Art Online, and was announced at the same time that fictional technology is created in the game.

“Improved graphics can make a game look more real, but only the threat of serious consequences can make a game look real to you and everyone else in the game. This is an area of ​​video game mechanics that has never been explored, despite the long history of real-world sports revolving around similar stakes.”

“The idea of ​​linking your real life to your virtual avatar has always fascinated me. You instantly raise your stakes to the highest level and force people to fundamentally rethink how they interact with the virtual world and the players within it,” she concluded.

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